Phantom Camera Manager
Is a singleton that runs in the background and manages the addon's nodes. It allows for referencing all instances of PCams and PCamHosts within a scene and can be accessed directly from any script using the PhantomCameraManager class name.
Methods
phantom_camera_2ds
Type: Array[PhantomCamera2D]
Default: null
Contains all the PCam2Ds in the current scene.
Getter
Array[PhantomCamera2D] get_phantom_camera_2ds()
Example
gdscript
PhantomCameraManager.get_phantom_camera_2ds()phantom_camera_3ds
Type: Array
Default: null
Contains all the PCam3Ds in the current scene.
Note
This has purposely not been strongly typed in order to support _disable_3d export templates.