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Follow Simple

Simple Follow

Has similar logic to Glued Follow, but with the additional option to be offset from its target location.

This mode is useful for things like character controllers in a fixed angle perspective.

Video Examples

Properties

follow_target

Type: Node2D

Default: null

Determines which Node should be followed. The Camera will follow the position of the Follow Target based on the Follow Mode type and its parameters.


Setter

void set_follow_target(Node2D target_node)

Example
gdscript
pcam.set_follow_target(player_node)
Example
gdscript
pcam.set_follow_target(player_node)

Getter

Node2D get_follow_target_node()

Node3D get_follow_target_node()

Example
gdscript
pcam.get_follow_target_node()
Example
gdscript
pcam.get_follow_target_node()

follow_offset

Type: Vector2

Default: Vector2(0,0)

Offsets the follow target's position.


Setter

void set_follow_offset(Vector2 offset)

Example
gdscript
pcam.set_follow_offset(Vector2(1, 1))
Example
gdscript
pcam.set_follow_offset(Vector3(1, 1, 1))

Getter

Vector2 get_follow_offset()

Vector3 get_follow_offset()

Example
gdscript
pcam.get_follow_offset()
Example
gdscript
pcam.get_follow_offset()

follow_damping

Type: bool

Default: false

Applies a damping effect on the Camera's movement. Leading to heavier / slower camera movement as the targeted node moves around.

This is useful to avoid sharp and rapid camera movement.


Setter

void set_follow_damping(bool enable)

Example
gdscript
pcam.set_follow_damping(true)

Getter

bool get_follow_damping()

Example
gdscript
pcam.get_follow_damping()

damping_value

Type: Vector2

Default: Vector2(0.1, 0.1)

Defines the damping amount. The ideal range should be somewhere between 0-1, likely somewhere around 0.1-0.25.

The damping amount is specified in the individual axis. X and Y for 2D and X, Y and Z for 3D scenes. To have the damping be consistent in all directions, simply supply the same value in all slots.

Lower value = faster / sharper camera movement.
Higher value = slower / heavier camera movement.


Setter

void set_follow_damping_value(Vector2 damping_value)

Example
gdscript
pcam.set_follow_damping_value(Vector2(0.2, 0.2))
Example
gdscript
pcam.set_follow_damping_value(Vector3(0.2, 0.2, 0.2))

Getter

Vector2 get_follow_damping_value()

Vector3 get_follow_damping_value()

Example
gdscript
pcam.get_follow_damping_value()
Example
gdscript
pcam.get_follow_damping_value()