Contact
Community Support
If there's something about the addon you're unsure about or can't quite work out, then feel free to make a discussion post on the GitHub repo, you're likely not the only person who has had a particular question. Remember, there are no stupid questions!
Direct Messages
Feel free to reach out to me (ramokz) personally on any of the platforms below.
DMs are always open and happy to help!
Keep in mind that any technical, or code, related support is very limited due to code formatting not being a thing on those services. So use these for more general inquiries.
Bluesky | Mastodon |
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Some minor house rules when asking for help
- Always be polite and respectful.
- Try to only ask questions concerning this addon. General Godot questions can be better answered in dedicated communities where more members are active in.
- Always check existing, and closed, issues before making a post.
- If a question sounds similar to another post, then feel free to make a new one with a link to the previous one. Issues can always be closed. This is just to avoid having 100 posts about the same question if the answer is already there.
- Be as specific as possible and, if you can, include a minimal reproducible project (see Godot's guideline description for more context). Much like typical IT troubleshooting, it's difficult to help without seeing how you've done things.
- Lastly, this project is free, open-source and currently maintained by a single individual so don't expect a response nor fix right away.